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Destiny: Rise Of Iron hands-on preview and interview – ‘We’re not afraid of change’

SC: Well, I think that The Taken King showed us that we still had areas of Destiny that we can make even better, and it was okay to change things ... the Icarus multiplayer map is exclusive to PS4 GC: Now, talking to developers one of the favourite ... read more

Exclusive interview - Bohemia Interactive talks Take On Helicopters

We've got the first interview on Bohemia Interactive's next ... Yeah, when it comes to the Arma series, multiplayer has been a big part of its ongoing success. For Take On, we have multi PvP and co-op gameplay in development, and we'll be evaluating ... read more

Guild Wars Sorrow's Furnace Interview

ArenaNet ... this big blast of goodies being sent out to all comers for free and aren't afraid to show it. While the PvP weekend showcased a bunch of the changes that will be permanently made to the competetive aspects of Guild Wars, Sorrow's Furnace ... read more

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PlanetSide 2: PS4, free-to-play and leaving money on the table

For PlanetSide 2's battles, big is definitely better ... And so, creative director Matt Higby tells Eurogamer in a sweeping interview looking back over PlanetSide 2's first two years of existence, SOE is "leaving money on the table". read more

Morhaime: "I stopped predicting subscriber numbers a long time ago"

Here, in an exclusive interview at ... That's something we still talk a lot about at Blizzard - how do we make content faster? But we have to balance that with the quality side of the equation. We would have liked to have released Mists of Pandaria a ... read more

Bungie director Luke Smith on 'Destiny 2': Our goal is to 'unhide the fun'

But one of the big themes in "Destiny ... the inspiration for the weapon changes came from "the community's desire to have cool primary-feeling weapons with energy types on them," as well as the desire at Bungie internally to balance PvP, or "player ... read more

Niantic Confirms Pokémon Trading, PvP Battles Are Still Coming To 'Pokémon Go'

So we do continue to talk ... a big planning month for Niantic. The month is usually when the developers start planning for the year ahead and start thinking on how to bring new features to the mobile game. He also said that Pokemon trading and PvP battles ... read more

Bungie To Outline December Destiny 2 Economy Update, Address Community Feedback Next Week

Bungie game director Luke Smith promises to dive deep on the system-level changes in ... be Bungie's first big attempt to assuage those frustrations and let fans know how much of the feedback they've taken to heart. If Bungie's talking points on this ... read more

Guild Wars 2 director discusses Heart of Thorns, Revenants, Guild Halls, and more

Warning: The following interview contains light ... as well as the fundamental changes we're making to the World v. World experience. Shacknews: What does Guild Halls add to the game? Johanson: We're not going to talk too much about Guilds today. read more

How Lily Bergamo Turned Into Let It Die

The game is a PlayStation 4 exclusive slated for release ... The last time we met we were talking about Lily Bergamo before it was officially announced for PlayStation 4 and Lily Bergamo turned into Let it Die. How did this happen? Using that feature ... read more

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